Rotation in the Coordinate Plane
Three simple rules turn a point 90, 180 or 270 degrees about the origin - no trigonometry needed. Learn each rule, how clockwise turns relate to anticlockwise ones, and why distances are preserved.
Three simple rules turn a point 90, 180 or 270 degrees about the origin - no trigonometry needed. Learn each rule, how clockwise turns relate to anticlockwise ones, and why distances are preserved.
Turning a point about the origin looks harder than reflecting it, but it needs no trigonometry at all. For quarter turns there are just three rules, and each is a swap, a sign change, or both.
All rotations here are anticlockwise about the origin .
The 90° and 270° rules are mirror images of each other: both swap, but the minus sign moves to the other slot. The 180° rule is the odd one out — it does not swap at all.
Both points sit the same distance from the origin — the turn moves the point around a circle, so its distance from the centre never changes.
Rotate by each of the three angles.
Notice the images visit each quadrant in turn: starting in the first, they move to the second, the third, and the fourth.
A clockwise turn is just an anticlockwise turn the other way round the circle:
A full 360° turn returns every point to where it started, so it changes nothing. The origin itself never moves under any rotation — it is the only fixed point.
| Angle | Rule | P(3, 2) becomes |
|---|---|---|
| 90° | (x, y) → (−y, x) | (−2, 3) |
| 180° | (x, y) → (−x, −y) | (−3, −2) |
| 270° | (x, y) → (y, −x) | (2, −3) |
Rotations, like reflections, preserve every length and angle. The image is always congruent to the original — only its position on the plane has changed.