Triangle Rules in the Achievement Test
Almost every triangle question comes down to four things: the angle rules, the three similarity criteria, the four special segments, and the centroid. Collected here in the order they are usually needed.
Almost every triangle question comes down to four things: the angle rules, the three similarity criteria, the four special segments, and the centroid. Collected here in the order they are usually needed.
Triangles carry more test questions than any other shape. Almost all of them come down to four things: the angle rules, the three similarity criteria, the four special segments, and the centroid. This sheet collects them in the order they are usually needed.
Rules 2 and 3 work in both directions — that is what the double arrow means. Being told the angles are equal lets you conclude the sides are, and the reverse holds too.
Two triangles are similar when any one of AA, SAS or SSS is satisfied.
| Criterion | What you need |
|---|---|
| AA | Two pairs of equal angles |
| SAS | Two pairs of proportional sides with equal included angles |
| SSS | All three pairs of sides proportional |
AA needs only two angles because the third follows from the rule. For SAS the equal angle must sit between the two proportional sides — an angle elsewhere proves nothing.
The altitude and the median both run from a vertex to the opposite side, which is why they get confused. The altitude cares only about the right angle; the median cares only about the midpoint. In an isosceles triangle drawn from the apex they happen to coincide — but only there.
The three medians meet at one point, the centroid, which sits two-thirds of the way along each median from the vertex.
So the centroid divides every median in the ratio , with the longer part nearer the vertex. Questions usually give you one of the two pieces and ask for the other or for the whole.
In a triangle the two remote interior angles are and
. Find the exterior angle at the third vertex, and that vertex's interior angle.
Adding the two remote angles is faster than finding the third angle first and subtracting. The check at the end costs nothing and catches slips.